Former Sony executive Shuhei Yoshida has politely waved the white flag, admitting that Japanese developers “just can’t” pump out games the way miHoYo does—because apparently China has unlocked the ancient forbidden art of throwing enough bodies at the problem until it ships. In an interview with 4Gamer, Yoshida marveled at China’s development pace like he’d just discovered industrialisation for the first time, noting how quickly Chinese studios can “change personnel,” which is a very delicate way of saying “replace exhausted workers with fresh ones before they collapse.”
According to Yoshida’s translated comments, China’s game development moves at a speed that makes Japan look like it’s crafting games by hand in a peaceful mountain shrine. Everything in China happens fast: hiring, firing, project turnover, production—it’s like watching a mobile gacha event, but for human labor. Meanwhile, Japanese studios remain tragically burdened by luxuries like standards and work-life balance, making it “difficult” to replicate miHoYo’s conveyor belt of polished, billion-dollar live service beasts.
In short: China is a game-dev factory firing on all cylinders, Japan is still trying to make sure its workers don’t die on the job, and Yoshida seems impressed—maybe a little too impressed—by the difference.
Comments
Post a Comment