The developers of Let it Die: Inferno bravely stepped forward to assure everyone they were being “transparent” about their AI use… by posting a Steam disclosure so vague it could have meant anything from “we used ChatGPT to name a file” to “the entire game was stitched together by a laptop running on 3% battery.” Naturally, players assumed the latter, because when you say you used AI for art, music, and voice without a single detail, people tend to imagine you fired the whole studio and replaced them with Midjourney and a soundboard.
After the inevitable backlash, the devs released a clarifying statement that basically amounted to: “Calm down, we didn’t actually let AI paint the Mona Lisa for us. We just let it doodle in the margins.” In other words, the terrifying, industry-destroying AI presence was mostly some concept tests, a bit of placeholder noise, and probably a few late-night ‘what if we tried this?’ experiments. The final game, shockingly, was still made by actual humans.
So in the end, the controversy wasn’t about AI ruining the game—it was about a poorly worded disclosure triggering everyone’s collective AI PTSD. The studio wanted to look honest and transparent; instead, they accidentally sounded like they fed their entire production pipeline into a blender labeled “GENERATIVE.”
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