Apparently, a “placeholder” AI image snuck into the final build. You know, like a mischievous toddler. Just crawled right in there. Whoopsie. It’s truly incredible how these multimillion-dollar corporations with multilayered QA processes are helpless against rogue JPEGs.
The Great Placeholder Excuse™
Ubisoft insists it was just ONE accidental image. Just one! Of course. And gamers are obviously supposed to believe that, because if there’s one thing Ubisoft is famous for, it’s minimal usage of cost-cutting shortcuts.
They promise to patch it in update 1.3, which is industry-speak for:
“Fine, you caught us, we’ll replace the cursed AI nightmare with something that at least has a functioning number of fingers.”
Fans React: Shocked, Shocked to Find Cutting Corners Here
Players are outraged, mostly because Anno games used to pride themselves on beautiful, handcrafted visuals. Now those visuals look like someone fed a prompt into a discount AI model and hit “generate” during lunch break.
Fans fear more AI assets lurk inside the game, like some sort of uncanny-valley infestation. And who can blame them? Once you spot one malformed Roman banquet scene, you start imagining a whole empire rendered by an algorithm that can’t count how many elbows a human should have.
Ubisoft Says They Use AI “Responsibly”
Ubisoft bravely clarified that they do use AI — but only “for prototyping,” which is corporate language for:
“We use it a lot, but we don’t want you to yell at us, so here’s a soothing statement about artistic vision.”
Because nothing screams artistic craftsmanship like an image where the wine cups melt into the table.
The Bigger Picture: AAA Studios Discover That AI Is Cheaper Than Artists
This is part of a totally unexpected trend: studios realizing AI is faster and cheaper than human workers. Who knew? It’s not like entire boardrooms were drooling over the cost savings. No, no — this is purely about “exploration” and “innovation,” not shaving off labor costs. Never that.
And if the AI outputs look horrifically wrong? Well, that’s what Day One patches are for. Or Day 42. Or never.
Quality Control: Boldly Optional
If a blatantly AI-generated asset can stroll into a finished product without anyone stopping it, you know the review process is airtight — like Swiss cheese. Ubisoft really demonstrated the future of game development here:
-
Skip checks
-
Ship the build
-
Wait for customers to find the mistakes
-
Call the mistakes “unintentional placeholders”
-
Apologize just enough to avoid trending too long on social media
What It Means for Players
Going forward, gamers can look forward to a future where loading screens, character portraits, and maybe even the credits themselves are AI-generated, with human artists acting as the “Sorry This Happened” department.
Don’t worry though — every element “reflects the team’s artistry.”
Especially the ones where hands have seven fingers and eyes drift into orbit.

Comments
Post a Comment