Ah yes, Elon Musk’s latest “innovation” — an AI-generated video game. Because, clearly, what gaming needed wasn’t tighter combat, better writing, or fun — it needed ChatGPT to design a fetch quest about “The Meaning of Consciousness” while hallucinating dragons made of text prompts.
Apparently, this “revolution” will be fully AI-generated, which in modern tech-speak means:
“We’ll let the AI spew out random nonsense, then hire an army of underpaid human editors to fix it and pretend the robot did it all.”
The job listing for a “Video Game Tutor” is priceless. Imagine being paid $45 an hour to explain to Grok — an AI — why Fallout 76 wasn’t actually a success story. “No, Grok, players don’t like being soft-locked by a glitch. Yes, Grok, microtransactions are bad. No, Grok, you can’t make an NPC that kills the player for criticizing Elon Musk.”
And the goal? A “fully AI-generated” game by next year.
Because that’s how AAA development works, right? Forget 300-person teams, motion capture, QA, localization — you just slap “AI” on the box, add a neural net, and voilà, The Legend of Grok: Tears of the GPU.
The press release will probably read:
“We have achieved true gaming singularity — a game designed by AI, for AI, where humans are optional.”
Meanwhile, the real gamers are still waiting for studios to fix the actual problem: publishers that ship unfinished, bug-ridden messes and call them “live service opportunities.”
But sure, Elon. Let’s automate the art form that already barely survives shareholder meetings. What could possibly go wrong?

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