Reviewed by: The Only Person Still Pretending to Be Surprised by This Series
Ah, Little Nightmares 3. The spooky dollhouse of trauma returns, now with more shadows, more symbolism you’ll pretend to understand, and—brace yourself—co-op. Because nothing says "unrelenting horror" like waiting for your buddy to push a crate while you get mauled by a child-eating mannequin.
This time, Tarsier Studios has handed the reins to Supermassive Games, the folks behind Until Dawn and The Quarry—so expect about 60% atmospheric dread and 40% characters who stare at each other like they forgot their lines. It’s all there: the paper-bag-headed kids, the oversized furniture, the “we swear this means something” level design. You’ll creep through rusty kitchens, dusty orphanages, and yet another air vent that somehow doubles as an existential metaphor.
The plot? Well, imagine if a Tim Burton fever dream met a therapist’s unfinished notes. You play as two kids, Low and Alone (yes, really—because naming them Trauma and PTSD would’ve been too subtle). They wander through a new place called The Nowhere, which might be a metaphor for purgatory, or childhood, or just Supermassive’s narrative direction in general.
The puzzles are still “drag box, jump, repeat.” The scares are still “oh look, something slightly bigger than you screamed.” And the story still ends with that patented Little Nightmares “symbolic betrayal” moment—because why write an ending when you can just traumatize your audience and fade to black?
Visually, it’s gorgeous. Every frame looks like it was shot by a haunted IKEA catalog photographer. The sound design? Perfect. The crunch of wood, the echoing sobs, the squelch of something that used to be edible—it’s all premium-grade nightmare fuel.
But after a few hours, you’ll start wondering: haven’t we played this exact nightmare before? It’s still good, still creepy, still bleak—but it’s also still the same. Like a horror movie that doesn’t realize the scariest thing is how predictable it’s become.
Verdict:
💀 Little Nightmares 3 is haunting, atmospheric, and beautifully crafted—just like the last two. But behind the gloom and artistry lies a game that’s too scared to evolve.
Score: 7.2/10 — “Childhood Trauma, Now With Co-Op Lag.”
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