Review of The Legend of Heroes: Trails in the Sky (First Chapter)

 


Overview

  • Developer/Publisher: Nihon Falcom / XSEED Games (localization)

  • Platform(s): Originally PC (Japan, 2004), PSP (2006), later PC (Steam, 2014), PS Vita (as part of the Evolution version), and others.

  • Genre: Turn-based JRPG, story-driven.

  • Part of series: The opening entry in Falcom’s long-running Trails (Kiseki) sub-series of The Legend of Heroes.


Story & Worldbuilding

This is where Trails in the Sky FC shines brightest.

  • Set in the Liberl Kingdom, a peaceful but politically tense nation recovering from war.

  • You play as Estelle Bright and her adopted brother Joshua, junior Bracers (a guild of peacekeepers/mercenaries).

  • The game’s pace is slow burn—starting with small-town jobs, escort missions, and slice-of-life quests before steadily expanding into political intrigue and a much larger conspiracy.

  • Writing is nuanced: tons of NPC dialogue updates after each story beat, giving the world a “living” feel.

  • Strong emphasis on character relationships, humor, and foreshadowing—payoff is huge in later games.

Pros:

  • Deep, consistent lore.

  • Likable main cast (Estelle especially stands out as a rare cheerful, grounded JRPG heroine).

  • Emotional ending that perfectly sets up Second Chapter.

Cons:

  • The slow pacing may turn off newcomers. The “prologue/act 1” feel is very pronounced.


Gameplay

A mix of classic turn-based JRPG with some tactical positioning.

  • Combat System:

    • Grid-based movement.

    • Standard attacks, Arts (magic via orbments), and Crafts (unique character skills).

    • Turn bonuses (critical, heal, etc.) add strategy to timing actions.

    • Not flashy, but deep and fair.

  • Orbment System (Customization):

    • Magic and abilities come from quartz slots, similar to Materia in FFVII but more flexible.

    • Experimenting with quartz combinations is rewarding.

  • Quests & Exploration:

    • Side quests are plentiful, many optional but worth doing.

    • World feels interconnected, though environments are smaller compared to modern JRPGs.

Pros:

  • Strategic without being overwhelming.

  • Customization adds depth.

  • Bracer Guild side quests enrich the world.

Cons:

  • Combat animations and battles can feel slow by today’s standards.

  • Random encounters sometimes interrupt pacing.


Presentation

  • Graphics: Originally early-2000s isometric 2.5D sprites over 3D backgrounds. Dated, but charming.

  • Music: One of Falcom’s standout soundtracks—catchy town themes, melancholy dungeon tracks, and epic battle music.

  • Localization: XSEED’s work is top-notch, full of personality and faithful nuance.


Final Verdict

Trails in the Sky FC is less about immediate thrills and more about long-form storytelling, worldbuilding, and character growth.

  • If you’re looking for fast action and spectacle, this may feel too slow.

  • If you enjoy richly written RPGs where every NPC has a story, and the narrative carefully layers up toward something much bigger, this is one of the best.

Score:

  • Story/Characters: ★★★★★

  • Gameplay: ★★★★☆

  • Presentation: ★★★★☆ (dated visuals, but timeless music)

  • Accessibility/Pacing: ★★★☆☆

👉 Overall: Highly recommended for JRPG fans who value writing and worldbuilding.
(Just be prepared to continue into Second Chapter—the “to be continued” ending is infamous!)

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