A summary and take on Hades II (aka Hades 2)

 



🎮 Overview & Context

  • Hades II is developed and published by Supergiant Games. It’s their first direct sequel.

  • It entered early access in May 2024 and officially launched (version 1.0) on September 25, 2025 for Windows, Nintendo Switch, and Nintendo Switch 2.

  • At launch, it’s a timed console exclusive to Nintendo platforms; versions for PlayStation and Xbox are expected later.

  • The game continues in the roguelike / action-RPG mold of the original, but introduces new mechanics, a new protagonist, and expanded systems.


✅ What It Does Well

  1. Combat & Gameplay Depth
    Many reviewers praise Hades II for expanding the original combat systems in meaningful ways.

    • There are more layers: magic, reagents for spells, weapon aspects, and resource management.

    • The addition of “surface runs” (outside the Underworld) introduces variety and helps interlock different paths of runs.

  2. Narrative & Character Work

    • Critics often highlight that Hades II maintains Supergiant’s strength in character writing, dialogue, and voice acting.

    • The new protagonist, Melinoë (sister of Zagreus), brings a fresh angle to the lore.

    • The interconnected world, numerous interactions, and response to player actions give a sense of growth and consequence.

  3. Visuals, Audio & Style

    • The art direction is beautiful, expressive, and very much in the vein of Supergiant’s signature style.

    • The soundtrack and audio design also receive strong praise, adding emotional and atmospheric weight.

  4. Replayability & Content

    • Because it’s a roguelike, the randomization of Boons and upgrades ensures that runs differ.

    • There is a lot of content to explore: multiple systems (alchemy, fam­i­liars, spells), branching paths, and narrative layers.

  5. Critical Reception is Very Strong

    • Hades II is receiving very high scores from reviewers and aggregators. GamesRadar says it “surpasses even its excellent predecessor.”

    • PCGamesN calls it “flawless” and a perfecting of the roguelike genre.

    • On Metacritic, the game has very high ratings across platforms.


⚠️ Critiques & Downsides

  1. Complexity & System Overload

    • Some players feel the game introduces too many meters, currencies, reagents, and systems to juggle. Nintendo World Report mentions it can feel overwhelming at times.

    • Kotaku is more pointed: the game’s ambition sometimes causes “runs eventually begin feeling more like obligatory farming missions than intrinsically satisfying arcade action gauntlets.”

  2. Pacing & Balance Issues

    • As with many roguelikes, there can be runs that feel underpowered, or where RNG works against you. Some reviewers note the randomness can be frustrating.

    • Polygon describes it as “overcomplicated” — strong in almost every respect but sometimes too dense for its own good.

  3. Comparisons to the Original

    • Because Hades (2020) was itself critically lauded, Hades II is inevitably held to a very high bar. Some feel parts of the sequel don’t quite land as cleanly as the original’s design.

    • Kotaku also criticizes some of the narrative/god representations as slipping into quippy, romantic tropes, making the mythological material feel more fan-fiction than mythic.

  4. Accessibility & Difficulty

    • It’s still a fast, reflex-based action game. If you dislike high-pressure combat or repeated failure loops, it might not suit you.

    • That said, the game includes a “God Mode” option (similar to Hades 1) which mitigates difficulty for players who struggle.


🎯 Verdict & Who It’s For

Overall, Hades II is becoming — and by many accounts already is — a top-tier roguelike sequel. It retains the strengths of the original while pushing forward with new ideas, deeper systems, and more narrative weight. For fans of action roguelikes, mythology-driven stories, and deeply replayable games, it’s a must-play.

However, if you're not comfortable with complexity, managing many overlapping systems, or frequent failure as part of the gameplay loop, it might feel overwhelming or occasionally frustrating.

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