"Troimerai's Moon Light" is a "Yumekawa" vansavalike. Join up to 10 cute stuffed animals to defeat the "dream ghost". I'm curious about the continuation of the story
"Troimerai's Moon Light" is a "chase action" that room6 plans to release for Steam within 2025.
We are pleased to announce that we have once again played the same version that was exhibited at booth 6 of "BitSummit the 13th" held on July 18~20, 2025 in Miyako Messe, Kyoto, so we would like to introduce the charm of this game.
We are pleased to announce that we have once again played the same version that was exhibited at booth 6 of "BitSummit the 13th" held on July 18~20, 2025 in Miyako Messe, Kyoto, so we would like to introduce the charm of this game.
Tete, a boy who has been unable to sleep for a long time because ghosts appear in his dreams. One night, Tete is guided by a mysterious girl, Luna, who uses the help of stuffed animals to defeat the ghosts.
The ghosts will attack in all "10 waves" according to the difficulty level. The flow of the game is that you can get new stuffed animals, items, and new abilities by leveling up with each WAVE, and face the next WAVE.
The ghosts will attack in all "10 waves" according to the difficulty level. The flow of the game is that you can get new stuffed animals, items, and new abilities by leveling up with each WAVE, and face the next WAVE.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/a4f21d4f22ed3eedb375a77b56b7db410.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/a4b037e35e0916d457fe096e21d462b25.jpg?x=767)
As the title of the article suggests, this game is a game called "Vampire Survivors", which will be under the influence of "Vampire Survivors".
In a divided space, you will power up Tete's abilities and fight against the large number of ghosts that appear softly. The number of ghosts is inflating in terms of number and attack power, but in order to overcome this, in the case of this work, it is important to "increase the number of stuffed animals that protect them".
In a divided space, you will power up Tete's abilities and fight against the large number of ghosts that appear softly. The number of ghosts is inflating in terms of number and attack power, but in order to overcome this, in the case of this work, it is important to "increase the number of stuffed animals that protect them".
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/af88f51662ff80aae1cf0772b87e9e03e.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/aaec9592074d2e27b085dc869db165302.jpg?x=767)
The maximum number of stuffed animals that will fight with you is 10.
Stuffed animals that attack nearby enemies with high power, stuffed animals that attack enemies far away, what kind of balance do you use to make them friends, and what abilities do you improve with shop items and leveling up? Depending on the training policy, the difficulty and optimal fighting of the second half of the WAVE will change.
Stuffed animals that attack nearby enemies with high power, stuffed animals that attack enemies far away, what kind of balance do you use to make them friends, and what abilities do you improve with shop items and leveling up? Depending on the training policy, the difficulty and optimal fighting of the second half of the WAVE will change.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/a3ca647df27f295d4233180206af04b1f.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/af29d826f4d5cf16027c0a927946b30c8.jpg?x=767)
The reason why this vansabaric film is called "chase action" is because Tete's basic fighting is to "run away from ghosts".
If you focus on "running away from enemy attacks and avoiding them" to some extent, Ningyo will defeat the ghosts on their own. This area made the play feel of "Troimerai's Moon Light" a little unique.
If you focus on "running away from enemy attacks and avoiding them" to some extent, Ningyo will defeat the ghosts on their own. This area made the play feel of "Troimerai's Moon Light" a little unique.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/ab2052bd6b9f8c5c06621ac22d96603a4.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/a03bd91fe44021bd0629a462bcd790252.jpg?x=767)
There are 5 difficulty levels. In the demo version, you can only choose "for the first time", and even if you clear all 10 WAVEs, the story will end in a mystery. Apparently, the truth will be revealed by challenging higher difficulties. Luna, who gave me the power of the stuffed animal, seems to be hiding some secrets, and I'm curious about the future.
On the "First Time" difficulty, the game progresses in a fairly short span of 20 seconds ~ 60 seconds per WAVE. The story part, which is occasionally interspersed, progresses at a good tempo, so I was able to enjoy it with a very light heart.
On the "First Time" difficulty, the game progresses in a fairly short span of 20 seconds ~ 60 seconds per WAVE. The story part, which is occasionally interspersed, progresses at a good tempo, so I was able to enjoy it with a very light heart.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/ac90780c02d3667d8a3951cac2faabe40.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/aa7919b9ec1f8ace1bffe46d95e28fd66.jpg?x=767)
"Troimerai's Moon Light" is Yumekawa (= Yumekawa. Since it is an abbreviation for "cute like a dream", the etymology used in this work may be a little off. However, I can't think of a word that would be more suitable for this game, which is attractive for its cuteness with the motif of "dreams"), the graphics, character design, world view, a slightly disturbing story, and the gameplay that can be enjoyed quickly and easily even in Vansavalike.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/49684/a8fdae05e25418676952eebe3c2571c23.jpg?x=767)
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