[FF11] Sandria Kingdom, Kamranath, Four Gods, etc., "FF14" Echoes of Vanadeal Part 2 "Sandria: The Second Walk" Thorough Explanation
As a major update to the online RPG "Final Fantasy XIV" (FF14), patch 7.3 "Signpost to Tomorrow" is scheduled to be released on August 5, 2025. Among the content implemented in this 7.3, along with the main story, the second installment of "Echoes of Vana's Deal" (EoV), which is a crossover content with "Final Fantasy XI" (FF11), "Sandria: The Second Walk" is the second installment.
Various screenshots and actual footage have already been released on the special site and the 88th Producer Letter LIVE (PLL), and many people are looking forward to seeing what kind of story and alliance raid battles will unfold.
Various screenshots and actual footage have already been released on the special site and the 88th Producer Letter LIVE (PLL), and many people are looking forward to seeing what kind of story and alliance raid battles will unfold.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/a52cb18961c80ad299678613b23d2a26f.jpg?x=767)
Therefore, here we will explain what the boss characters that have been revealed in FF11 are for the Warriors of Light who have never played FF11. If you understand these, you should be able to enjoy the Alliance Raid more deeply. On the other hand, for those who want to enjoy new content in a clean state, there is a possibility that it contains a lot of spoilers, so please read it as a review after actually playing it.
In addition, the original story of the first EoV "Juno: The First Walk" is explained in the following article, so if you haven't read it, please check it out as well!
In addition, the original story of the first EoV "Juno: The First Walk" is explained in the following article, so if you haven't read it, please check it out as well!
What is the "Kingdom of Sandria", one of the player's belonging countries?
First of all, we will explain from "Sandria", which is also the title of the second installment. When starting the game in FF11, players will have to choose their country from three countries (the Kingdom of Sandria, the Republic of Bastuk, and the Federation of Windus) after completing their character makeover.
The Kingdom of Sandria is a country with the Elvern (*) located in the northern part of the Kwon continent as its main ethnic group, and the head of the Draghiel family, which has been in existence for more than 500 years, has ruled as successive kings, and two powerful armies, the Royal Knights and the Templars, are working to maintain peace. And the conflict with the orcs who came from the north has been going on for a long time, and the situation at the start of the game is the situation.
*Vana Deal, the setting of "FF11", is home to five races: Hume, Elvan, Tartar, Mithra, and Garka. For those who only play FF14, it is easy to imagine that they are the base races of Hulan, Elezen, Larafel, Mikote, and Lugadin, respectively.The Kingdom of Sandria is a country with the Elvern (*) located in the northern part of the Kwon continent as its main ethnic group, and the head of the Draghiel family, which has been in existence for more than 500 years, has ruled as successive kings, and two powerful armies, the Royal Knights and the Templars, are working to maintain peace. And the conflict with the orcs who came from the north has been going on for a long time, and the situation at the start of the game is the situation.
In addition, to the south of the same continent as the Kingdom of Sandria is the Republic of Bastuk, an industrial country with Hume and Garka as the main ethnic groups, and on the continent of Mindalsia across the sea, there is the Windus Federation, a magical country with Tartar and Mithra as the main peoples.
The Kingdom of Sandria as a player town consists of four areas: South Sandria, North Sandria, Sandria Port, and Dragille Castle, and in the PLL, we were able to confirm that the content starts from a location modeled after North Sandria.
The Kingdom of Sandria as a player town consists of four areas: South Sandria, North Sandria, Sandria Port, and Dragille Castle, and in the PLL, we were able to confirm that the content starts from a location modeled after North Sandria.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/a4efdd2f969559e8b1c92e99f32ded48e.jpg?x=767)
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In addition, the BGM that was played at the start of the content was not the original BGM of the city of Sandria, but the song "Ronfaure" played in East Ronfort & West Longfall, which is the field area around Sandria. In FF11, three composers, Nobuo Uematsu, Kumi Tanioka, and Naoshi Mizuta, worked on the early BGM, and this "Ronfaure" was composed by Nobuo Uematsu. The sound is somewhat nostalgic, and many players may have stopped in the forest of Lonfall in FF11 and listened to the background music.
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Battlefield entrance, Burning Circle
In the PLL actual camera video, if you go ahead of North Sandria, you will reach Ronfall. There is a mysterious pattern behind it, and NPC Arshar asks, "Why is the Burning Circle ...... here? There was a scene where he said.
As the line suggests, this Burning Circle was originally located behind the Gersva camp, an advance base for the Orcs built near the Kingdom of Sandria. To be precise, it exists in the deepest part of the Gersba camp via Fort Gersba and the rock house of Hughot, in the "rocky peak of Holley".
As the line suggests, this Burning Circle was originally located behind the Gersva camp, an advance base for the Orcs built near the Kingdom of Sandria. To be precise, it exists in the deepest part of the Gersba camp via Fort Gersba and the rock house of Hughot, in the "rocky peak of Holley".
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/a135007e7085979a7d5b41ce54c0e54d7.jpg?x=767)
This Burning Circle is the entrance to the battlefield where special battles take place. In the course of progressing through the mission (main story) of their country, adventurers in FF11 will visit two other countries, and will fight the Dragon and Ahriman tribes on the battlefield of the last country they visit. The entrance to the battlefield at this time is all this Burning Circle, and Holley's Rock Peak is one of them.
In addition to missions, since the version upgrade on February 5, 2003, battle content using this battlefield has been implemented. First, collect a certain number of items called Beastman Seals and exchange them for orbs that will be trigger items. By trading the orb for the Burning Circle, you could challenge the NM (Notorious Monster) to a battle, and if you won, you could get valuable loot.
At the time, this content was called "BCNM" because it was "NM battle fought in the Burning Circle". However, since the number of battle contents that do not have a burning circle entrance has increased, it has gradually come to be called "BF (Battlefield)" instead of BC, and "BCNM" has become known as "Seal BF".
In addition to missions, since the version upgrade on February 5, 2003, battle content using this battlefield has been implemented. First, collect a certain number of items called Beastman Seals and exchange them for orbs that will be trigger items. By trading the orb for the Burning Circle, you could challenge the NM (Notorious Monster) to a battle, and if you won, you could get valuable loot.
At the time, this content was called "BCNM" because it was "NM battle fought in the Burning Circle". However, since the number of battle contents that do not have a burning circle entrance has increased, it has gradually come to be called "BF (Battlefield)" instead of BC, and "BCNM" has become known as "Seal BF".
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/afac4ef5554f69012fe38d2f1d4e245a6.jpg?x=767)
Many adventurers challenged Kirin and the four gods
In the PLL, it was revealed that the first boss of "Sandria: The Second Walk" was "Kirin" (Kirin). This Kirin is an NM that reigns at the top of a group of powerful monsters commonly known as "Sky NM" in FF11.
To take on this Kirin, first defeat various NMs in various parts of the Tu Ria region to obtain 8 trigger items. Next, by using two types of trigger items, the NMs called the "Four Gods" ...... You can challenge Seiryu (Blue Dragon), Suzaku (Suzaku), Byakko (White Tiger), and Genbu (Genbu). Then, by defeating these four gods and collecting 4 types of trigger items, you will finally be able to fight Kirin.
To take on this Kirin, first defeat various NMs in various parts of the Tu Ria region to obtain 8 trigger items. Next, by using two types of trigger items, the NMs called the "Four Gods" ...... You can challenge Seiryu (Blue Dragon), Suzaku (Suzaku), Byakko (White Tiger), and Genbu (Genbu). Then, by defeating these four gods and collecting 4 types of trigger items, you will finally be able to fight Kirin.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/ae4bde0eb46b8f32ef4b4207f5344b4d4.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/a0b3e6157812098b352cdeefc6c06ce17.png?x=767)
It seems simple to summarize like this, but first of all, the battle with NM, which drops the trigger item in the first stage, is a bit difficult. There are individuals that take several hours to appear once they are defeated, and they are not opponents that can be defeated alone, and because "Sora NM" is very popular, NM competitions with other parties have occurred. Kirin was an NM who was finally able to take on the challenge after so many struggles.
The battle with the four gods was also very difficult to compete with in one party at first, and it was necessary to challenge it with an alliance of 18 people (*). In addition, in battles with Kirin, even one alliance was not enough, and there were many cases where members were prepared to support from the outside.
*In FF11, a party can only have 6 people, and 18 people made up of 3 more parties will be the maximum number of people in the alliance.The battle with the four gods was also very difficult to compete with in one party at first, and it was necessary to challenge it with an alliance of 18 people (*). In addition, in battles with Kirin, even one alliance was not enough, and there were many cases where members were prepared to support from the outside.
In the actual PLL video, we could see the scene where Kirin summons the four gods, but Kirin in "FF11" also summons the four gods during battle. Since these four gods are as powerful as the original, the tactic of leaving the battle against the four gods to external support members and the main alliance to focus on fighting Kirin was often adopted.
In this way, when he defeated the four gods and Kirin after a fierce battle, he was able to obtain very powerful equipment with a certain probability. Some equipment, such as the White Tiger Shield, has been a long-awaited piece of equipment for adventurers for several years, even though the level cap is 75. By the way, the Kirin Large Sode, which can be obtained from "Forbidden Land Eureka" in "FF14", is based on the armor that was originally obtained from Kirin.
As for the four gods and Kirin, the program "A.M.A.N. and LIVE! In Part 9", it is explained in detail along with actual machine play. If you want to know more details, please check it out.
In this way, when he defeated the four gods and Kirin after a fierce battle, he was able to obtain very powerful equipment with a certain probability. Some equipment, such as the White Tiger Shield, has been a long-awaited piece of equipment for adventurers for several years, even though the level cap is 75. By the way, the Kirin Large Sode, which can be obtained from "Forbidden Land Eureka" in "FF14", is based on the armor that was originally obtained from Kirin.
As for the four gods and Kirin, the program "A.M.A.N. and LIVE! In Part 9", it is explained in detail along with actual machine play. If you want to know more details, please check it out.
Kamranat stood in front of adventurers aiming for Tu Ria
In the early days of FF11, the Grand Duchy of Juno was a city where adventurers gathered. The adventurer meets Kam'lanaut as the Grand Duke of Juno. Kamranath brought various technologies to Juno, which was once a small fishing village, and grew it into a country with great influence, and became the Grand Duke. They are the "Zirats," an ancient people who awakened from a 10,000-year slumber in the wake of an incident 30 years ago.
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In the mission (main story) of FF11's first expansion data disc, "The Phantom of Zirrat", adventurers learn of the terrifying plans of the Zeilat and fight to stop them. And in the mission 'Derkhuf's Tower Again', he finally confronts Kamranat himself.
At the beginning of this battle, the level cap for adventurers was 65, and even after the level cap was set to 70, many adventurers struggled to fight him. In order to reach the Tu Ria region, an island floating in the sky, Kamranat had to be defeated, and it can be said that he existed as a major wall for that.
In particular, the threats in battle were the "Great Windmill", which has a hostile resetting effect, the "Halo Sword", which takes so much damage that even shields act as a shield, and the "〇 Divine Sword", which absorbs specific elemental attacks and restores HP. It will be interesting to see how these attacks will be reproduced in FF14.
At the beginning of this battle, the level cap for adventurers was 65, and even after the level cap was set to 70, many adventurers struggled to fight him. In order to reach the Tu Ria region, an island floating in the sky, Kamranat had to be defeated, and it can be said that he existed as a major wall for that.
In particular, the threats in battle were the "Great Windmill", which has a hostile resetting effect, the "Halo Sword", which takes so much damage that even shields act as a shield, and the "〇 Divine Sword", which absorbs specific elemental attacks and restores HP. It will be interesting to see how these attacks will be reproduced in FF14.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/aae566253288191ce5d879e51dae1d8c3.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/a6bd8407bf6d5ceee8602e3fad4c3511f.jpg?x=767)
The battle of "Derkhuf Tower Again" will take place at the Celestial Wheel at the top of the "Derkhuf Tower" towering on Kufim Island. Some of the screenshots of "Sandria: The Second Walk" that have been released suggest the Tower of Derkhuf, but I wonder if the battle with Kamranat will unfold inside here.
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The last battle of "The Phantom of Zirat", the battle against Eldnash
In the mission of "The Apparition of Zirat", after reaching the island of Turia in the sky, you will fight five Archangels (also appearing in "Juno: The First Walk") and face the brother of Kamlanato, Eald'narche, in the deepest part of the Temple of Le Abitau, "Constellation of the Stars". This is the last battle in the "Phantom of Zirrat" mission.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/aedab7ba7e203cd7576d1200465194ea8.jpg?x=767)
In the first phase of the battle, Eldnash rides a floating machine and summons his companion machine (Sphereroid) to fight. And in the second stage, the eyepatch comes off and attacks in a real state. At this stage, Eldnash moves in a warp and attacks the rear guard regardless of hostility, so it is very difficult.
By the way, the machine that Eldnash is riding in the first stage is later implemented as a mount for adventurers to ride, and can be obtained by completing special quests.
By the way, the machine that Eldnash is riding in the first stage is later implemented as a mount for adventurers to ride, and can be obtained by completing special quests.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/adb3a17f7bcac837ecc1fe2bc630a5473.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/a85b6f89b41cae26786ac72365fff771b.jpg?x=767)
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By the way, if you complete the stories of the two expansion discs, "The Phantom of Zirath" and "The Curse of Promacia", and proceed with the later story, the quest "What do you think in the world?" will occur. In this quest, you will fight at the same time as the brothers Kamranat and Eldnash. In "Sandria: The Second Walk", it seems that the brothers are individual bosses, but I wonder if there are scenes where the two fight at the same time like in this battle......
One of the most difficult obstacles in "The Curse of Promacia" "Fear, I"
The patch 7.3 trailer and screenshots revealed Kirin, Kamranath, and Eldnash, as well as another boss-like scene. This is a battle between Omega and Ultima that appeared in the mission "Fear, Me" in "Curse of Promacia".
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/aa269962fe1424e1ca3e68c328b9fed61.jpg?x=767)
Initially, Curse of Promacia had level limits on areas and parts of the battle, and this "Fear, Me" was also a level 60 limit battle (these restrictions have now been removed). The battles in "Curse of Promacia" were generally difficult, but this "Fear, Me" was particularly difficult and made the adventurers struggle.
This battle is a three-game series on a special battlefield called the airship deck, with the first battle pitting five humanoid enemies called Mamet, the second battle against Omega, and the third battle against Ultima. Since it was a three-game series against an already formidable enemy, it was essential to prepare items such as "CCB Polymer Agent" to block the enemy's special moves.
This battle is a three-game series on a special battlefield called the airship deck, with the first battle pitting five humanoid enemies called Mamet, the second battle against Omega, and the third battle against Ultima. Since it was a three-game series against an already formidable enemy, it was essential to prepare items such as "CCB Polymer Agent" to block the enemy's special moves.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/ae89666feb714ab9c3946f28f00c5d8c4.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/aca538c343179bf0fbdfab6cd10469afd.jpg?x=767)
In the story, you will fight Ultima after defeating Omega, but in the high-difficulty battle content Master Trial "Disciple of Demons", you will fight with two bodies, Omega and Ultima, at the same time. In the screenshots and trailers of patch 7.3 that have been released, it looks like they are fighting at the same time, so it is curious to see if there is a gimmick similar to this battle.
As an aside, Omega and Ultima also appear as bosses under the names Proto-Omega and Proto-Ultima in the battle content called "Limbus". The Homam and Nashira costumes obtained from this content are very popular, and many players must have been frequenting Limbus. This limbus has been renewed as new content since the version upgrade on June 10, 2025, and it is expected that Proto-Omega and Proto-Ultima will also appear as even more formidable enemies in the near future.
As an aside, Omega and Ultima also appear as bosses under the names Proto-Omega and Proto-Ultima in the battle content called "Limbus". The Homam and Nashira costumes obtained from this content are very popular, and many players must have been frequenting Limbus. This limbus has been renewed as new content since the version upgrade on June 10, 2025, and it is expected that Proto-Omega and Proto-Ultima will also appear as even more formidable enemies in the near future.
The reward equipment also has a variety of history and drama!
At the 88th PLL, the equipment that will reward "Sandria: The Second Walk" will also be revealed. Finally, I would like to explain the original story.
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Federal military uniform
When an adventurer belonging to the Windus Federation reaches mission rank 5, he can exchange a set of equipment with points called personal records (currently available for exchange even if he belongs to other countries). In the early days, it was difficult to raise the mission rank, and since players belonging to the Kingdom of Sandria and the Republic of Bastok could not be exchanged, there may have been quite a few players who saved up gils and obtained them at auction.
This equipment was also worn by the popular NPC Shantot in FF11, and of course the giant Shuntot that appeared in the collaboration quest "Black Devil" in FF14.
This equipment was also worn by the popular NPC Shantot in FF11, and of course the giant Shuntot that appeared in the collaboration quest "Black Devil" in FF14.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/a134ce63057f068a219a0df338fb0b723.jpg?x=767)
Elantou Pland Set
It looks like a white coat of the Federation Army, has a full stat for the rear guard, and was popular with mages and bards. In particular, the Elantou Land, which is equipped with the torso, has a stat of "Healing MP+5" (*), and many players changed into this equipment when healing.
*In FF11, sitting on the spot and healing restores a certain amount of HP and MP at a certain time. If you have a healing MP+ stat, you will get a bonus to the amount of MP recovered when healing.![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/a648b9906a614a4bb30c20591243c65ec.jpg?x=767)
Zayed
The number 2 of the Mithril Musketeers, a special unit under the direct control of the President of the Republic of Bastuk. It appears in Bastok missions and Dark Knight's job acquisition quests. He is a dark knight with considerable skills, but (perhaps because of his strength) there are many scenes in the story where he is restrained by enemies. In FF11, Zaid's equipment is unique to NPCs and is not implemented as something that players can equip.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/aadaf0ad2e085c835a82b2f021fe236ae.jpg?x=767)
Dancer Artifact & Dancer Relic Outfit
The red costume is the "Dancer Ataia" artifact of the Job Dancer that appeared in the fourth expansion data disc, "The Divine Soldiers of Altana", and the blue costume looks like "Etoile Ataia", which is also the dancer's relic outfit (armor available in the content called Dunamis). However, upon closer inspection, it seems that it is not a typical artifact or relic costume, but rather a costume modeled after the costume of Lilizette, the heroine of Altana's Divine Soldiers.
In addition, the dancers' artifact and relic costumes in FF11 are designed differently for men and women, and the men's ones are shaped without the waist frills, but looking at the equipment released this time, both men and women are based on Lilisette's costumes.
In addition, the dancers' artifact and relic costumes in FF11 are designed differently for men and women, and the men's ones are shaped without the waist frills, but looking at the equipment released this time, both men and women are based on Lilisette's costumes.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/acf5793938b321b67b3b667655b375703.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/aeb935669c45405844c35aafbd5fe43d7.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/48741/ae0e28452229af52e70f87dd03c3a30c2.jpg?x=767)
The above is an explanation of the original story of "Sandria: The Second Walk" to the extent that it is currently revealed, but there are probably many more elements implemented in the actual content. We'll just have to wait and see how it plays in patch 7.3.
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