"Elden Ring Nighttrain" Last-Minute Release Review [Iron Eye, Hermit, Avenger] "Night crossing" for advanced players who change their position and role according to the situation. But the best part of combat is the best!
A review of Knighttrain from the perspectives of each of the three players
ELDEN RING NIGHTREIGN will be released on May 30, 2025 for PlayStation 5 (PS5), PlayStation 4 (PS4), Xbox Series X|S, Xbox One, and PC (Steam) from FromSoftware. Nightrain).
This is a cooperative survival action game in which you control eight warriors "Night Walkers" in a new setting, "Rimveld", and survive for three days to challenge the "Night King". This time, three writers who have played the main game "ELDEN RING" (Elden Ring) played the full version in advance. Each of them shared eight characters and had them experience a three-day adventure as time permitted.
Here's a three-way review of Elden Ring Nighttrain from three of these "Night Crossers," which focuses on the "Iron Eyes," the "Hermits," and the mysterious "Avengers," who enjoy some of the most "distinctive" aspects of the Night Walk.
There are other points of interest that you may be interested in, so please refer to them together with other reviews.
*We are careful about spoilers, but please understand if you are interested.Related PostsThere are other points of interest that you may be interested in, so please refer to them together with other reviews.
Gather, ye who cross the night
My favorite fighting technique is Nishikawa-kun of "seppuku". I've been a big fan of Kingsfield, Armored Core, and Echo Knight since the early days of FromSoftware. Of course, I've also gone through all of the "DARK SOULS" series. However, I was a student, so professionally I became involved as a writer from SEKIRO: SHADOWS DIE TWICE.
After that, I was also in charge of "Elden Ring" and "ARMORED CORE VI FIRES OF RUBICON...... Oh, yes, I was also in charge of Metal Wolf Chaos XD! For some titles, we have also appeared in live streaming programs, and it was in February 2025 that we shared our impressions of playing this game with everyone on the stream. Before you know it, it's already on sale.
So, I've already played the network test version of the game for all days, and I also participated in an advance trial for the media. The article gives you the overall impression, and the basic content is the same as the network test version, so it may be a good idea to read it in conjunction with this article.
After that, I was also in charge of "Elden Ring" and "ARMORED CORE VI FIRES OF RUBICON...... Oh, yes, I was also in charge of Metal Wolf Chaos XD! For some titles, we have also appeared in live streaming programs, and it was in February 2025 that we shared our impressions of playing this game with everyone on the stream. Before you know it, it's already on sale.
So, I've already played the network test version of the game for all days, and I also participated in an advance trial for the media. The article gives you the overall impression, and the basic content is the same as the network test version, so it may be a good idea to read it in conjunction with this article.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a4efdd2f969559e8b1c92e99f32ded48e.jpg?x=767)
Significant differences from the network test version
What I felt had changed from the network test version was the variety of situations that could be experienced. The network test version was also random to some extent, but I had the impression that the number was narrowed down. In the full version, the initial position, map layout, and enemies that appear have changed, so I was able to enjoy the adventure with a fresh feeling every time I took on the challenge.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a3fb5ed13afe8714a7e5d13ee506003dd.jpg?x=767)
It's good that not everything is completely random, and there are some theories and laws. Knowledge gained through several playthroughs will be useful in subsequent adventures, such as "If you go there, there will be that enemy", "The strong enemies in this base are relatively easy", "There is always a bow here", etc.
For example, the "Sorcerer's Tower" where you can get magic-related rewards. You can enter it by destroying the coat of arms by some means. It's like solving a so-called riddle, and there were only a few types in the network test version, but in the full version, there are many more mysteries, and in some cases, "How do I get in!?" There were some things that I didn't understand at all (annoying).
For example, the "Sorcerer's Tower" where you can get magic-related rewards. You can enter it by destroying the coat of arms by some means. It's like solving a so-called riddle, and there were only a few types in the network test version, but in the full version, there are many more mysteries, and in some cases, "How do I get in!?" There were some things that I didn't understand at all (annoying).
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/af99687dd719c4e8bc6a39e946c3d9ef7.jpg?x=767)
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Also, I was wondering what kind of performance the "relics" that you can get every time you challenge them are in the product version, but this is not much different from the network test version. Basically, it is something that can be strengthened to the extent that it is "nice to have", and I have not found anything intense that makes it extremely easy to capture after dozens of hours of playing.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a135007e7085979a7d5b41ce54c0e54d7.jpg?x=767)
Each character has their own story, and as you progress, you may be able to obtain relics that match your character. However, its performance was not exceptionally high, so it seems better to think of it as equipment that basically serves as a little support (although there is a big difference between having it and not having it).
And the biggest difference from the network test version is the so-called "Night Lords", the so-called big bosses who will be the targets to defeat. In the network test version, you could only challenge the "Three-Headed Beast", but in the full version, if you defeat the "Three-Headed Beast", you will be able to challenge a large number of "Night Kings" at once.
And the biggest difference from the network test version is the so-called "Night Lords", the so-called big bosses who will be the targets to defeat. In the network test version, you could only challenge the "Three-Headed Beast", but in the full version, if you defeat the "Three-Headed Beast", you will be able to challenge a large number of "Night Kings" at once.
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After defeating the three-headed beast, there was a new element of experience. In the "Calamity Zone", which is a darkly covered area with enemies, enhanced enemies will appear, unlike normal strongholds.
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The main characters, the "Night Walkers", may appear as enemies. It seems to be a gimmick that those who could not cross the night in another world will attack. Defeating them gave you rare items and a large number of runes, but be aware that the difficulty level is quite high.
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The "Earth Disaster" is a device that becomes more likely to occur when the "Night King" is defeated. It is a change in the environment of the field, and it will determine whether it occurs at the time of the round table before the sortie. The areas where the ground change is occurring are more difficult to capture, but it is also easier to get special rewards.
If you are lucky if it occurs because the reward is good, you may not be happy considering the difficulty. Fighting in the field of magma is quite difficult. If you want to avoid the cataclysm, sleeping on the bed in the round table seems to be able to contain the occurrence of the cataclysm.
If you are lucky if it occurs because the reward is good, you may not be happy considering the difficulty. Fighting in the field of magma is quite difficult. If you want to avoid the cataclysm, sleeping on the bed in the round table seems to be able to contain the occurrence of the cataclysm.
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Focus on the individual stories of the "Night Walkers"
The main goal is to defeat the "Night King", but the other goal is the story of each character. You won't have any problems progressing if you don't challenge yourself to follow the story, but not only will you be rewarded, but you will also gain a better understanding of the game's world.
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The "Night Walkers" have lost some of their memories, but once they have the "Fragments of Memory", they will be able to read the text that depicts the backbone of the characters in the "Journal" on the round table. By collecting these fragments, the "night walkers" gradually regain their memories.
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"Memory Fragments" can be obtained by fighting the same character over and over again. In order to get some "memory fragments", it seems that you also need to spawn in certain combinations.
There is an element in the journal called "The World of Reminiscence" that allows you to relive memories. When you select "Reminiscences" from the journal, the round table turns into a story progression, and when you talk to a character in it, you will be presented with some kind of goal.
There is an element in the journal called "The World of Reminiscence" that allows you to relive memories. When you select "Reminiscences" from the journal, the round table turns into a story progression, and when you talk to a character in it, you will be presented with some kind of goal.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/aedab7ba7e203cd7576d1200465194ea8.jpg?x=767)
When you spawn in that state, a personal goal is set on the map, and if you achieve it, the story progresses. Note that the location of the personal objective is not visible to other players. Unless you set your own goal, other players won't know about it.
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Regardless of whether you succeed or fail to defeat the Night King, as long as you achieve your personal goals, the story will progress when you return to the Round Table. Please note that personal objectives can only occur to one player per sortie.
Compared to the main story, the story of the "Night Walkers" is easier to understand and hides the inner lives of the characters, so there is no doubt that you will become more attached to them.
Compared to the main story, the story of the "Night Walkers" is easier to understand and hides the inner lives of the characters, so there is no doubt that you will become more attached to them.
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I'm glad that you consider the ease of play that can be seen everywhere
It may be difficult to understand at first, but overall there is a focus on ease of play, which is typical of FromSoftware.
You'll start by playing the tutorial, but there's a dedicated tutorial stage. Even first-time players can learn the basic rules of the game here. Of course, you can play the tutorial stage even after clearing it, so it's perfect for reviewing.
You'll start by playing the tutorial, but there's a dedicated tutorial stage. Even first-time players can learn the basic rules of the game here. Of course, you can play the tutorial stage even after clearing it, so it's perfect for reviewing.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/aa269962fe1424e1ca3e68c328b9fed61.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/ae89666feb714ab9c3946f28f00c5d8c4.jpg?x=767)
That said, it's a game with quite a lot of elements, so there should be some parts that people who haven't played "Elden Ring" won't understand well. Also, even for experienced players, the game system is different from the main game, and the game is basically a multiplayer cooperative challenge, so there is a lot to learn in actual battles.
It's a game with so much to think about and so busy, so the information displayed on the screen is minimal, but instead there's a menu called "Catalogue" at the round table, which can be said to be the player's lobby. In the "Handbook" that you can read there, you can check the rules of the game, events that occur during the game, how to look at the icons, etc. in detail (you can also retry the tutorial stage in the guide).
It's a game with so much to think about and so busy, so the information displayed on the screen is minimal, but instead there's a menu called "Catalogue" at the round table, which can be said to be the player's lobby. In the "Handbook" that you can read there, you can check the rules of the game, events that occur during the game, how to look at the icons, etc. in detail (you can also retry the tutorial stage in the guide).
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/aca538c343179bf0fbdfab6cd10469afd.jpg?x=767)
In addition, there is a "guidebook" that explains the game system in detail, and if you read it, you will be able to deepen your understanding of the game. In particular, attack attributes and status anomalies may be displayed only as icons. Those who have played "Elden Ring" will be familiar with it, but those who play from this game may want to remember the contents of the icons alone.
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In addition, in the training ground, you can check the performance of each character while moving, and you can freely acquire weapons, combat techniques, magic, prayers, items, and other action-related items that appear, and practice using them on the spot.
In particular, battle techniques, magic, and prayers are often obtained by checking only their names. Of course, there is an explanation of the effect, but I don't have much time to read it while exploring. It is smoother to know as much as possible in advance.
In particular, battle techniques, magic, and prayers are often obtained by checking only their names. Of course, there is an explanation of the effect, but I don't have much time to read it while exploring. It is smoother to know as much as possible in advance.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/ae1da47a96dea17e1b0e2880233ce2715.jpg?x=767)
You can choose from all the Battles, Magic, and Prayers, so it's easier to explore and build equipment. It's also a big deal that the weapons that appear on the field can be used at ...... round table. However, it is very important to actually use it in your adventures and learn by trying. It's just a function designed to support your adventures.
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The fight against the "King of the Night" is gritty
The "Night Kings" are the ultimate goal of the game. Everything in the game depends on how you defeat the Night King, who appears when you reach the third day. All along the way is training time for the final boss battle. Whether you're leveling up, collecting equipment, or enhancing with special effects, you'll be able to defeat the Night King.
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The "Three-Headed Beast" needs to be defeated first, and there aren't that many big gimmicks, so it's a boss that is purely a test of your training skills. I don't think you needed any special measures in the network test version, but of course it's not an easy opponent to beat. I think it's like a tutorial boss that serves as an early obstacle in FromSoftware's style.
I won't go into detail about the other bosses because they would be spoilers, but I'll just give you an image. There are many cases where you need to take a strategy more than the "three-headed beast", and you may have some kind of gimmick, so I think it will be difficult to win with a simple brute force push.
That said, you will be presented with information that you can prepare for in advance. For example, when choosing which boss to take on, you'll see valid attributes. Valid attributes are not just high damage dealt, but some of them are not absolutely necessary, but some of them can lead to clues to the strategy. By the way, I got the impression that the equipment with the effective attribute was easy to appear during the challenge.
I won't go into detail about the other bosses because they would be spoilers, but I'll just give you an image. There are many cases where you need to take a strategy more than the "three-headed beast", and you may have some kind of gimmick, so I think it will be difficult to win with a simple brute force push.
That said, you will be presented with information that you can prepare for in advance. For example, when choosing which boss to take on, you'll see valid attributes. Valid attributes are not just high damage dealt, but some of them are not absolutely necessary, but some of them can lead to clues to the strategy. By the way, I got the impression that the equipment with the effective attribute was easy to appear during the challenge.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/acf5793938b321b67b3b667655b375703.jpg?x=767)
When trying to match, it's important to know how your party members will play by the time you reach Day 2. Even if you grasp the tendencies of the play to some extent, such as "Is this person a person who prioritizes resuscitation?", the way you move will change, so the bond with the player will also be a solid strategy element.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/aeb935669c45405844c35aafbd5fe43d7.jpg?x=767)
In addition, it seems that the tendency of the strong enemies of the night that appear on the first and second days is determined by the target you choose. Even if you are defeated on the first or second day, you will be able to rematch with the same strong enemy to some extent, so it will be easier to plan your countermeasures.
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Sometimes, the bosses that appeared in the "DARK SOULS" series made me nostalgic, but the strength changes quite a bit, so it can be extremely hard and take a long time to defeat.
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It is said that the play time is around 40 minutes for one challenge, but some enemies took about an hour each time they were rematched, so the play time is likely to vary depending on the strong enemies that appear and the characters of your friends.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/af0d0b070be593820651230120b0374be.jpg?x=767)
Let's take on the challenge together, "King of the Night"!
This time, I dared to try multiplayer using voice chat, but there are so many things to think about in this game, and when you have time to concentrate on the battle, you have to decide on the next goal and head to it, so it is quite difficult to fight together while talking (laughs).
It's not a game where you absolutely need to cooperate with your allies, so you may not need much voice chat for battle, just as the handing over of equipment has become smoother, saying "There is this incidental effect." If your playstyle is one where the three of you scatter at different points and then merge later, it may be useful to report your location.
It's not a game where you absolutely need to cooperate with your allies, so you may not need much voice chat for battle, just as the handing over of equipment has become smoother, saying "There is this incidental effect." If your playstyle is one where the three of you scatter at different points and then merge later, it may be useful to report your location.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a853b031a43495200d111d6f5239398a3.jpg?x=767)
However, it is also true that there is a collaboration that is difficult to convey without voice chat, such as "Would you like to revive that art and this art together?" I think that this game is often played as a so-called "stray" who goes out with strangers, but one of the ways of this game is to get together with friends and fight while strategizing.
In addition, it is possible to play single-player, so I experienced it, but it ...... still very difficult. In particular, the collection of runes and equipment will be slower than in a three-player game, so it will be difficult to strengthen it. I understand the desire to defeat them solo, but I think we should try with the basic three of them first.
In addition, it is possible to play single-player, so I experienced it, but it ...... still very difficult. In particular, the collection of runes and equipment will be slower than in a three-player game, so it will be difficult to strengthen it. I understand the desire to defeat them solo, but I think we should try with the basic three of them first.
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Iron-eyed, hermits, and avengers are "special" after all!
Here are my impressions of the characters I used. This time, the three writers divided the characters to be used, and I was in charge of the characters that seemed to have special performances.
By the way, even in the main game and the "DARK SOULS" series, I have never used ranged attacks as my main focus. However, in this work, I dared to do it. The game is based on multiplayer, and since the character can stand around while looking at other players from a bird's eye view, I thought I would be able to observe the actions of my teammates.
When you actually play it, it's easier to grasp the whole battle than close-range characters, and you need to change your position and role according to every situation, so Iron-Eye, Hermit, and Avenger can be said to be advanced characters.
Please note that this is just a personal feeling, so there may be points like "Hermits should hold a sword and use combat techniques!" If you try it for a while, it seems possible (laughs).
By the way, even in the main game and the "DARK SOULS" series, I have never used ranged attacks as my main focus. However, in this work, I dared to do it. The game is based on multiplayer, and since the character can stand around while looking at other players from a bird's eye view, I thought I would be able to observe the actions of my teammates.
When you actually play it, it's easier to grasp the whole battle than close-range characters, and you need to change your position and role according to every situation, so Iron-Eye, Hermit, and Avenger can be said to be advanced characters.
Please note that this is just a personal feeling, so there may be points like "Hermits should hold a sword and use combat techniques!" If you try it for a while, it seems possible (laughs).
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/afed1da6da79ca8f0cba2aa0c88e14d9e.jpg?x=767)
Iron Eye: Even though it's a ranged type, it's the main damage earner!
Although it is said to be for advanced players, it can also be recommended for beginners to fight with "Iron Eye", which mainly fights with long-range weapons such as bows. His specialty weapon is the bow, and his bow moves faster than the other characters. In a heavy attack, three arrows are fired in a fan shape.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/ab21f0bedce1dfeee7e158f1a8888beab.jpg?x=767)
In this game, the bow is easier to handle than in the main game. Since you can shoot with one hand, you can equip a shield in your left hand to defend yourself, and you can also hold another bow in your left hand and shoot with weapons of different performances. In addition, you can also activate a "fatal blow" with a bow, and you can also use effects such as "fire fat". This is a common performance not limited to iron eyes.
You can just shoot a bow or other ranged weapon from a distance, and you can continue to attack as long as your stamina lasts. The power of each shot is not that high, but it gives the impression that it is easy to earn damage because you can continue to attack all the time.
You can just shoot a bow or other ranged weapon from a distance, and you can continue to attack as long as your stamina lasts. The power of each shot is not that high, but it gives the impression that it is easy to earn damage because you can continue to attack all the time.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a1f9ffafcc4c0bbc70331f044b842b7fc.jpg?x=767)
However, the bow has an appropriate distance, and if it is too far away, its power will be greatly reduced, so it is best to produce the most firepower at a moderate distance from the enemy. However, the good thing about the iron eye is that if you can continue to attack, you can be in charge of firepower by itself.
Also, the bow is very useful when raising a dying ally. The rate of fire is high, so even if an ally falls, you have a high probability of reviving safely. Arts were also very easy to use, as you only had to lock on to enemies and fallen allies.
Also, the bow is very useful when raising a dying ally. The rate of fire is high, so even if an ally falls, you have a high probability of reviving safely. Arts were also very easy to use, as you only had to lock on to enemies and fallen allies.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a9bca1653601cfed0253482a381c1ad63.jpg?x=767)
Equipment might be a bit strong with a strong bow, a shield in your left hand, or some other ranged weapon. Personally, I looked for the incidental effect "Increased Shooting Attack". It was less dependent on equipment, and it was possible to fight with only the bow of the initial equipment.
Basically, there is no need for close combat, so it will be suitable for those who are not good at close combat, where defense and dodging are important. However, when you are targeted, you will be targeted, and the iron eye has low HP and lacks durability, so how to fight in a safe position is a part that requires a somewhat special move.
Basically, there is no need for close combat, so it will be suitable for those who are not good at close combat, where defense and dodging are important. However, when you are targeted, you will be targeted, and the iron eye has low HP and lacks durability, so how to fight in a safe position is a part that requires a somewhat special move.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a9371882dcce45ee625a0ce0ba5d0b81d.jpg?x=767)
It is vulnerable to enemies with shields, and it is difficult to earn damage if you are hit by arrows with a shield, so you had to attack from behind instead of from the front. Depending on the base, it took a long time without allies, so you may not be good at acting alone.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/acd0d165e9302c73978d21d8cbf01c48a.jpg?x=767)
Ability [Connoisseur]
Ability to drop more items from enemies. It works for the whole party. When you have an iron eye, you may want to use more consumables than usual.
Skill [Marking]
The skill of slashing with a dagger while lunging. It's a close-range attack, so you'll need to get close to the enemy to take advantage of it. When you hit them, the enemy will display a "weakness" icon for a certain amount of time. It is often located near the lock-on marker, and this icon is also visible to allies.
Marked enemies will increase their damage for a certain amount of time, so you can increase the firepower of the entire party. Also, if you continue to attack enemies with weak points, the weak points will be destroyed and you will be able to knock them out of position. However, be careful because it is difficult for a strong enemy to lose its position in the first place.
Marked enemies will increase their damage for a certain amount of time, so you can increase the firepower of the entire party. Also, if you continue to attack enemies with weak points, the weak points will be destroyed and you will be able to knock them out of position. However, be careful because it is difficult for a strong enemy to lose its position in the first place.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/ac7588853d975607658e9c3a1aa5a0dc0.jpg?x=767)
However, the effect time of the mark can be extended by hitting the skill again, so for example, if you hit it every time the skill cools down, you can aim to destroy the weak point even against strong enemies.
Also, the direction of the lunge can be changed with the stick input. The basic method is to charge at the enemy, but it can also be used as a means of detachment when you want to distance yourself from the enemy.
Also, the direction of the lunge can be changed with the stick input. The basic method is to charge at the enemy, but it can also be used as a means of detachment when you want to distance yourself from the enemy.
Arts [One Shot]
Shoot enemies with a large bow and arrow, followed by a shockwave. It has a long reach and a wide shockwave attack range. It was an art that dealt a lot of damage and was easy to knock the enemy out of position.
It shoots in the direction you lock on, so it's very easy to handle. All you have to do is shoot from a distance, so there are many scenes where you can play an active role, such as when you want to break the position of a strong enemy or when you want to attack multiple enemies at once. Since it is invincible during the motion of the arts, I had the impression that it was easy to use for emergency dodge.
Since it can recover one gauge of the dying gauge of an ally, it can be used to revive a dying ally from a distance. It is an art that I would like to keep as insurance, but it is difficult to use it because it is easy to use.
You can shoot through walls, so if you use it well, you can wipe out a group of enemies with a no-look sniper (you can't lock on to enemies through walls, so you'll need to aim yourself). There seems to be room for deep research on how to use it.
It shoots in the direction you lock on, so it's very easy to handle. All you have to do is shoot from a distance, so there are many scenes where you can play an active role, such as when you want to break the position of a strong enemy or when you want to attack multiple enemies at once. Since it is invincible during the motion of the arts, I had the impression that it was easy to use for emergency dodge.
Since it can recover one gauge of the dying gauge of an ally, it can be used to revive a dying ally from a distance. It is an art that I would like to keep as insurance, but it is difficult to use it because it is easy to use.
You can shoot through walls, so if you use it well, you can wipe out a group of enemies with a no-look sniper (you can't lock on to enemies through walls, so you'll need to aim yourself). There seems to be room for deep research on how to use it.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/afd107bec4a5eaaed6441a46280dcc929.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/acf5d3c0bfc6069452f2473d6904da38b.jpg?x=767)
Hermit: Unleash high firepower with high-difficulty magic
Even in this work, a very special character is the hermit. A wizard type and specialized in magic and prayer. You can also fight in close quarters if you take up a weapon, but your base stats are intelligent enough to increase the effectiveness of magic. He doesn't have a specialty weapon, but he does have a wand (a weapon that can use magic) at the time of his initial weapon.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a4f7fcc45033f46b53db98b6c7db082d7.jpg?x=767)
In this game, there are few ways to recover FP (points used to activate combat skills, magic, prayers, etc.), and there are few ways to heal until the end of the battle, especially during battle, but the hermit can recover FP even in battle with his abilities. If you handle it well, you can fight while maintaining FP appropriately, so you will be good at magic and prayer.
Even in terms of equipment, it is important to know how to arrange the cane. However, it is up to the wand drop to decide which magic and prayer can be used. It is a good idea to know the location of the staff and holy seal (weapons that can be used for prayer) at each base, such as the "Sorcerer Tower", where magic is easy to obtain.
It is also important to note that many of the "hybrid magic" that intertwines abilities and skills are powerful if you aim and create them. You can show your true value by figuring out which attribute to absorb from the combination of three of the four "attribute marks" and which "hybrid magic" can be created.
Even in terms of equipment, it is important to know how to arrange the cane. However, it is up to the wand drop to decide which magic and prayer can be used. It is a good idea to know the location of the staff and holy seal (weapons that can be used for prayer) at each base, such as the "Sorcerer Tower", where magic is easy to obtain.
It is also important to note that many of the "hybrid magic" that intertwines abilities and skills are powerful if you aim and create them. You can show your true value by figuring out which attribute to absorb from the combination of three of the four "attribute marks" and which "hybrid magic" can be created.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a9876c9a3f300f29c8ee619765c1ad768.jpg?x=767)
As a standing position, it is suitable for the rearguard, and its HP and durability are low. Dodge is a special kind of hovering for a long time, but it has a long invincibility time, so you can rely on it. However, the gap is large, so it is difficult to survive unless you identify and avoid each shot.
Basically, it's better to keep attacking without taking it, and since you'll be fighting at a long distance, it may be easier to use a bow as a revive.
Basically, it's better to keep attacking without taking it, and since you'll be fighting at a long distance, it may be easier to use a bow as a revive.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a32a03ccfe376e30cb0a7f869918353e8.jpg?x=767)
In the network test version, the power of magic was higher overall, but in the full version, I had the impression that the overall firepower was reduced, and in particular, I felt that the amount of revival gauge recovery in magic was lower. That said, they're good at hitting high-firepower damage, and if you can aim and shoot a mixture of three elemental mixed spells, you'll be pretty good at it.
While managing FP, it is necessary to absorb elemental marks and think of hybrid magic, and there are situations where the effect of magic and prayer must be judged in an instant. It can be said that it is a character for advanced players, but as you use it, you will understand its depth.
While managing FP, it is necessary to absorb elemental marks and think of hybrid magic, and there are situations where the effect of magic and prayer must be judged in an instant. It can be said that it is a character for advanced players, but as you use it, you will understand its depth.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a217479a24f5b98bcd9028a1675b0f69e.jpg?x=767)
For better or worse, what is important is the handling of attribute marks between parties. Even if an ally performs an elemental attack with an elemental weapon, it will have an attribute mark, so if you are just aiming for FP recovery, you will be grateful. However, if you want to create the hybrid magic you are aiming for, the attributes of your allies may get in the way of the combination.
If this is the case, you will have to think of hybrid magic based on the attributes given by your allies and change the combination on the fly. You can tell this and that of the attribute by voice chat, but if there is no exchange of words, the hermit will deal with it.
If this is the case, you will have to think of hybrid magic based on the attributes given by your allies and change the combination on the fly. You can tell this and that of the attribute by voice chat, but if there is no exchange of words, the hermit will deal with it.
Ability [Elemental Control]
This is an ability that allows you to recover FP by sucking up attribute marks displayed on enemies and allies with your skill. It is an indispensable part of using the hermit and is a fundamental ability. Attribute marks are not visible to anyone other than the hermit.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a3f93da36e4dcc70910e18ac429cf2a3c.jpg?x=767)
Skill [Mixed Magic]
Skills for which there is no cooldown time. It has two properties, and if you use it without accumulating three attribute marks, it will suck up the attribute marks from the target and restore FP.
If activated with three attribute marks accumulated, it will release a hybrid spell with different effects depending on the accumulated attributes. Both are powerful effects and are key skills for hermits. You don't need FP, so you can use it immediately, or if you use it when FP is low, you can give your opponent an attribute mark and restore FP.
This is the very fun and difficult part, and you need to memorize the recipes and effects of hybrid magic to obtain the magic and prayer of the corresponding attribute. However, even if you are not used to it, you will be able to fight well with just one attribute.
There are a total of 14 types of hybrid magic, and the dual attribute is activated by 2 attributes, such as magic × 2 and fire × 1. Even if the number of attributes is 1 magic power and 2 ×× fire, the effect does not change. Recipes and effects can also be found in the in-game "Instructions".
If activated with three attribute marks accumulated, it will release a hybrid spell with different effects depending on the accumulated attributes. Both are powerful effects and are key skills for hermits. You don't need FP, so you can use it immediately, or if you use it when FP is low, you can give your opponent an attribute mark and restore FP.
This is the very fun and difficult part, and you need to memorize the recipes and effects of hybrid magic to obtain the magic and prayer of the corresponding attribute. However, even if you are not used to it, you will be able to fight well with just one attribute.
There are a total of 14 types of hybrid magic, and the dual attribute is activated by 2 attributes, such as magic × 2 and fire × 1. Even if the number of attributes is 1 magic power and 2 ×× fire, the effect does not change. Recipes and effects can also be found in the in-game "Instructions".
Arts [Song of the Soul of Blood]
While attacking enemies around you, you will inflict a "blood brand" on the enemy for a certain amount of time. Enemies that are branded with blood will take more damage, and their HP and FP will be restored when attacked. Since it is granted to the enemy, even if an ally attacks, you will get the same healing effect.
As with other arts, there is a longer invincibility time when activated. The hermit has a special evasion ability, so it could be used for emergency dodges, such as when a series of unknown attacks came.
The healing effect is reasonably high, so you can use it to heal an ally who has run out of the Holy Grail Bottle, or when your own FP runs out. The attack range is reasonably large, and it has the effect of restoring the dying gauge by 1 gauge, so it was easy to revive a dying ally even if it was a little far away.
As with other arts, there is a longer invincibility time when activated. The hermit has a special evasion ability, so it could be used for emergency dodges, such as when a series of unknown attacks came.
The healing effect is reasonably high, so you can use it to heal an ally who has run out of the Holy Grail Bottle, or when your own FP runs out. The attack range is reasonably large, and it has the effect of restoring the dying gauge by 1 gauge, so it was easy to revive a dying ally even if it was a little far away.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/acf0a5dcb4ca3264bc8a7c6c4f31cc65f.jpg?x=767)
Avenger: The Second Resurrector Who Fights with Spirits
A character that can be released by meeting certain conditions. The setting is somewhat reminiscent of that title, as it is a doll with a spherical joint with a soul.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a615f58a4072d525b89081fc1b6b6382a.jpg?x=767)
He doesn't have a specialty weapon, but his starting weapon is the Avenger's Claw, a fist weapon with a faith modifier. You can create a slash with a scratching motion with your fingernails. However, if it is used by someone other than the Avenger, it will be just a punch, so it can be said that it is almost an Avenger-only weapon.
His abilities other than faith are low, his HP is quite low, and his durability is about the same as that of a hermit. As for faith, one of the initial weapons is the Holy Seal, so I wondered if it would be a good idea to focus on prayer, but unlike the hermit, it is not easy to recover FP, so it is a technical character for advanced players, including basic performance.
His abilities other than faith are low, his HP is quite low, and his durability is about the same as that of a hermit. As for faith, one of the initial weapons is the Holy Seal, so I wondered if it would be a good idea to focus on prayer, but unlike the hermit, it is not easy to recover FP, so it is a technical character for advanced players, including basic performance.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a3571adc2900d18ca7bbb29ffef49e706.jpg?x=767)
The biggest feature is that you can use enemies as allies with abilities and summon spirit bodies with skills. Like the "ashes" in the main story, it is a character that can fight while summoning allies. The performance of the main body is a little unreliable, but it is a very special performance that allows you to move around in various ways by using other allies.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a5f5f96e221fee78568ec8daee175f851.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/adb8e74df8d74f3efdd249a3fd3a466da.jpg?x=767)
During the daytime, it is not uncommon to be able to overwhelm a strong enemy if three players continue to attack, but by adding a spirit body attack to it, we were able to create an even more overwhelming cooperation. Even if you act as two people, if you temporarily include the spirit body, it is like acting with three people, so it was a good point to be able to work apart.
Of particular note was the use of spirit bodies to attract enemy targets. It was easy to use during the day, and I was able to get around quite safely just by using the spirit body that would fight as long as I had the physical strength to fight. However, the big boss, the Night King, has a lot of firepower, so the spirit body can be defeated quickly.
By the way, "Avenger's Claw" has a special battle technique "White Shadow Curse". If you place a white shadow in front of you, the enemy's target will shift to an invincible white shadow, so you can use it as a very useful decoy. Thanks to this, I have the impression that the Avenger is good at not only cooperating with allies, but also acting alone.
Of particular note was the use of spirit bodies to attract enemy targets. It was easy to use during the day, and I was able to get around quite safely just by using the spirit body that would fight as long as I had the physical strength to fight. However, the big boss, the Night King, has a lot of firepower, so the spirit body can be defeated quickly.
By the way, "Avenger's Claw" has a special battle technique "White Shadow Curse". If you place a white shadow in front of you, the enemy's target will shift to an invincible white shadow, so you can use it as a very useful decoy. Thanks to this, I have the impression that the Avenger is good at not only cooperating with allies, but also acting alone.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/abaaf94542a40d7deb9a8a917acb1b150.jpg?x=767)
The strength of weapons is only faith modifiers, and there are only a few weapons that have faith modifiers other than the Holy Seal. Moreover, faith modifier weapons tend to be highly rare, so there are not many opportunities to obtain them. Therefore, it is important to keep your initial weapon without throwing it away. It was a little reassuring to have ranged weapons and other weapons.
Arts was great for supporting allies, and like a Guardian, I was able to revive any amount of dying gauge. It is a unique performance that "makes it easy to change the target of the enemy", and I felt that it was a performance that would support the entire party.
Arts was great for supporting allies, and like a Guardian, I was able to revive any amount of dying gauge. It is a unique performance that "makes it easy to change the target of the enemy", and I felt that it was a performance that would support the entire party.
Ability [Necromanship]
An ability that turns the defeated enemy into a spirit body and becomes an ally. Whether or not you become a spirit body seems to be random, and enemies defeated by allies can become spirit bodies. In addition, it seems that the enemies that become allies are suppressed to a certain size, and the powerful enemies do not seem to be spirit bodies. Also, the maximum number of spirit bodies that can appear at the same time seems to be narrowed down.
In battles with strong enemies, you can usually be killed with a single shot, but in bases where you fight multiple enemies, spirits may defeat enemies without you knowing.
In battles with strong enemies, you can usually be killed with a single shot, but in bases where you fight multiple enemies, spirits may defeat enemies without you knowing.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a86fd4e2d2bd98b8b69279feff366ed30.jpg?x=767)
Skill [Spirit Body Summoning]
With a skill that doesn't have a cooldown, you can play a lyre to summon three "families" individually and make them fight. After summoning, it acts autonomously, but it disappears when it is defeated by an enemy, summons another family member, or is de-summoned.
Each family's HP exists individually and is restored over time while waiting. Even if you are defeated by an enemy, you can summon it again when you restore health to a certain value, so you can summon it infinitely as long as the avenger is alive.
When you summon a family, they will unleash a certain number of attacks from near the enemy you have locked on to. You could use a variety of coordination, such as summoning the same family over and over again to launch a series of summoning attacks, or alternating three families to attack. It can be said that how these three bodies are used is the true essence of the avenger.
Each family's HP exists individually and is restored over time while waiting. Even if you are defeated by an enemy, you can summon it again when you restore health to a certain value, so you can summon it infinitely as long as the avenger is alive.
When you summon a family, they will unleash a certain number of attacks from near the enemy you have locked on to. You could use a variety of coordination, such as summoning the same family over and over again to launch a series of summoning attacks, or alternating three families to attack. It can be said that how these three bodies are used is the true essence of the avenger.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a2f1260d0365e4b9f93f3493b3444d38d.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a4ede289aea6dc8ae16bc0bd78688af5c.jpg?x=767)
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a949badd3dad97d739d3ce3d200406f70.jpg?x=767)
Arts [March of Immortality]
Along with the allies around you, you will be immortal for a certain amount of time, so no matter how much damage you take, you can create a time when you will not be in a dying state. If you hit a dying ally, you can instantly revive it. It also has a wide range, so the Guardian will be the reviver of the party with different natures.
In addition, the family also becomes immortal and becomes enhanced. Sebastian will shoot beams that are synonymous with giant skeletons. In the fight against the "Night King", there are also situations where arts come in handy. However, the immortality and revival effect is quite powerful, so I have a feeling that I will be using this as my main one.
In addition, the family also becomes immortal and becomes enhanced. Sebastian will shoot beams that are synonymous with giant skeletons. In the fight against the "Night King", there are also situations where arts come in handy. However, the immortality and revival effect is quite powerful, so I have a feeling that I will be using this as my main one.
Let's enjoy each other's activities with loose connections!
One of the things I felt when I was playing the game was that despite the online co-op play, the game is adept at pleasing players with loose connections.
For example, the Iron Eye skill "Marking" is often difficult for other players to know when to activate it, so while fighting, they will say, "Oh, the enemy's position has collapsed before I know it!" It is difficult to tell whether it is thanks to the iron eye. However, the Iron-Eyed player can rejoice in his success in his heart, saying, "It's because of what I've been marking all along." It's a battle system that allows each of them to cooperate with nature without being aware of it.
And the sense of accomplishment when you can defeat the boss on the third day with your friends who have shared a grueling night with you is exceptional. I know it's a high-difficulty multiplayer action, but it's a title that I definitely want people who haven't played Elden Ring to play. A one-of-a-kind experience awaits!
For example, the Iron Eye skill "Marking" is often difficult for other players to know when to activate it, so while fighting, they will say, "Oh, the enemy's position has collapsed before I know it!" It is difficult to tell whether it is thanks to the iron eye. However, the Iron-Eyed player can rejoice in his success in his heart, saying, "It's because of what I've been marking all along." It's a battle system that allows each of them to cooperate with nature without being aware of it.
And the sense of accomplishment when you can defeat the boss on the third day with your friends who have shared a grueling night with you is exceptional. I know it's a high-difficulty multiplayer action, but it's a title that I definitely want people who haven't played Elden Ring to play. A one-of-a-kind experience awaits!
The mook book of this work will be released on May 26th.
The "ELDEN RING NIGHTREIGN Twilight Guide," a mook that summarizes useful knowledge for the game's gameplay, was released on Monday, May 26, ahead of the game's release.
![[IMAGE]](https://cimg.kgl-systems.io/camion/files/famitsu/43170/a36ac336514dc749be17fabe2e050823b.jpg?x=767)
Elden Ring: Nightrain retains some of the elements of the action RPG Elden Ring, but with a completely different game design, giving players a new approach to conquering difficult fields and powerful bosses. We hope that you will use this magazine as a stepping stone to take on new threats.
Overview of Mook "Elden Ring Nighttrain Twilight Guide"
Special Feature 01: "Night Rain" Survival Guidance Focusing on
information on network tests, basic operations and game flow are explained. Approaching the whole picture of "cooperative survival action" that has been redesigned from "Elden Ring".
Special Feature 02: List of Weapon Types/Combat Techniques, Magic, and Prayers In this game, where
item drops are random, a wealth of knowledge is the key to victory. In order to master all of them and welcome the dawn, we will introduce a list of weapon types that appear in this game, as well as combat techniques, magic, and prayers.
Special Event
Director Interview
Appendix
"ELDEN RING NIGHTREIGN" B2 Fabric Poster
information on network tests, basic operations and game flow are explained. Approaching the whole picture of "cooperative survival action" that has been redesigned from "Elden Ring".
Special Feature 02: List of Weapon Types/Combat Techniques, Magic, and Prayers In this game, where
item drops are random, a wealth of knowledge is the key to victory. In order to master all of them and welcome the dawn, we will introduce a list of weapon types that appear in this game, as well as combat techniques, magic, and prayers.
Special Event
Director Interview
Appendix
"ELDEN RING NIGHTREIGN" B2 Fabric Poster
Bibliographic information
- Title... ELDEN RING NIGHTREIGN Twilight Guide
- Release date... May 26 (Mon)
- List price... 3300 yen [tax included]
- Specification... Full color, A4 format, 80 pages
- Appendix... B2 Fabric Poster
- Other... It will be distributed at BOOK☆WALKER and other e-book stores.
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